Saturday, 30 November 2013

#19 Narative Thoeries


 
  1. The protagonist (leading character)
  2. The deuteragonist (secondary character)
  3. The bit player (minor character whose specific background the audience is not aware of)
  4. The fool (a character that uses humor to convey messages)




Propp's Theory



  1. The villain (struggles against the hero)
  2. The donor (prepares the hero or gives the hero some magical object)
  3. The (magical) helper (helps the hero in the quest)
  4. The princess (person the hero marries, often sought for during the narrative)
  5. The false hero (perceived as good character in beginning but emerges as evil)
  6. The dispatcher (character who makes the lack known and sends the hero off)
  7. The hero [AKA victim/seeker/paladin/winner, reacts to the donor, weds the princess



Bartle's Theory




  1. Achievers (preferred to gain "points," levels, equipment and other concrete measurements of succeeding in a game)
  2. Explorers (preferred to be discovering areas, creating maps and learning about hidden places)
  3. Socializers (preferred to be interacting with other players, and on some occasions, computer-controlled characters with personality)
  4. Killers (preferred to depart from the norm of being "the good guy" who comes to save the day and play on the side of evil or conquest)



Campbell, Fletcher and Greenhill's Theory




  1. The Big Man (offer a form of order and stability to the community by absorbing many conflictual situations personally)
  2. The Sorcerer (will not engage in reciprocity with others in the community)
  3. The Trickster (generally a comical yet complex figure that is found in most of the world's culture)



Bishop's Theory




  1. Lurker - Driven by Surveillance forces. Lurkers make silent calls by accident, etc., clicking on adverts or ‘like’ buttons, using ’referrer spoofers’, modifying opinion polls or user kudos scores.
  2. Elder - Driven by Escapism forces. An Elder is an out bound member of the community, often engaging in “trolling for newbies”, where they wind up the newer members often without questioning from other members.
  3. Troll - Driven by Chaos forces. A Troll takes part in trolling to entertain others and bring some entertainment to an online community.
  4. Big Man - Driven by Order forces. A Big Man does trolling by posting something pleasing to others in order to support their world view.
  5. Flirt - Driven by Social forces. A Flirt takes part in trolling to help others be sociable, including through light ’teasing’.
  6. Snert - Driven by Anti-social forces. A Snert takes part in trolling to harm others for their own sick entertainment.
  7. MHBFY Jenny - Driven by Forgiveness forces. A MHBFY Jenny takes part in trolling to help people see the lighter side of life and to help others come to terms with their concerns.
  8. E-venger - Driven by Vengeance forces. An E-Venger does trolling in order to trip someone up so that their 'true colours' are revealed.
  9. Chat Room Bob - Driven by Existential forces. A chatroom bob takes part in trolling to gain the trust of others members in order to exploit them..
  10. Ripper - Driven by Thanatotic forces. A Ripper takes part in self-deprecating trolling in order to build a false sense of empathy from others.
  11. Wizard - Driven by Creativity forces. A Wizard does trolling through making up and sharing content that has humorous effect.
  12. Iconoclast - Driven by Destructive forces. An Iconoclast takes part in trolling to help others discover 'the truth', often by telling them things completely factual, but which may drive them into a state of consternation. They may post links to content that contradicts the worldview of their target.

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